Few digital exports from Iceland have made as significant a splash worldwide as QuizUp, the mobile trivia game that connected millions through quick-fire questions. Launched by Reykjavík-based Plain Vanilla Games, QuizUp not only entertained a vast global audience but also marked a key moment in Iceland’s contribution to mobile gaming culture.
From Reykjavík startup to global community
QuizUp emerged in late 2013, first on iOS devices, just as smartphones were changing how people played games. Its premise was elegantly simple: contestants faced off in a series of rapid rounds, answering multiple-choice questions on a dizzying array of topics. The game quickly became known for its head-to-head matchups, each match made up of seven rounds, encouraging both quick thinking and friendly competition. Points were awarded based on accuracy and how fast users responded, making every second count.
The range of subject matter in QuizUp was vast. Players could choose from more than a thousand categories, covering everything from literature and science to pop culture and niche interests. The question pool grew thanks to user contributions, and many of the topics were offered in several languages, allowing for matches across continents and cultures. By 2014, people in 197 countries had joined in, and the game itself became a meeting point for international trivia fans. By that year, QuizUp had already clocked over a billion matches and attracted the interest of millions of users worldwide.
The rise and fall of an Icelandic gaming icon
QuizUp’s explosive popularity attracted major investment, raising over $26 million in venture capital by May 2014. At its peak, the game saw users spending over half an hour daily on the platform. This rapid growth drew attention from entertainment companies, and television adaptations were briefly planned on both sides of the Atlantic. In 2015, Universal Television in the United States and ITV in the United Kingdom both acquired rights to make a game show inspired by the app, but only preliminary steps toward broadcast were taken, with the American project ultimately being shelved.
Events took a turn when the anticipated television versions did not materialise. Plain Vanilla Games, facing financial difficulties, let its team go in 2016 and sold QuizUp to Glu Mobile for $7.5 million. The game continued for several years, its community reassured that the app would remain operational. Yet by January 2021, QuizUp was withdrawn from app stores. By March of the same year, its servers were turned off, and the app ceased to function.
QuizUp’s legacy endures in its ambition to connect strangers over knowledge, with a design and approach that reflected both the creativity of its Icelandic creators and the universal appeal of a friendly trivia challenge.


